You can place walls using the mouse (or any other pointer device).
This example overloads the MatrixCanvas.onPointerDown() method, to set objects on pointer interaction.
class PointerControl extends MatrixCanvas {
/**
* Set a Wall object to the selected tile.
* @param {Point} pointer
*/
onPointerDown(pointer) {
super.onPointerDown(pointer);
if(!this.matrix.hasValue(this.lastClickedTile, Cursor)
&& !this.actions.paused) {
this.matrix.setValue(
this.lastClickedTile,
new Wall()
);
}
}
}
new PointerControl("#my-canvas");